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Is that an opposable thumb I can see? What about length conservation on
your spline-wires, is that sorted? If you can adapt the string code at
http://www.esite-host.com/~rocketmg/ for use in animations, it might be
helpful (some of the cloth animators in p.b.a can probably help you with
this, since cloths are 2D analogues of strings...)
I look forward to your completed scene, hopefully with more robot
bits...
Mark Hanford wrote:
>
> Here is an update on the robot hand that I started a while ago...
>
> I've changed the way the palm is modelled, and added some bits from my
> electronics.inc
>
> Having put the model inside a "real" scene (my shed, see web), the textures
> have really improved, although they are still extremely basic
> pigments-with-a-bit-of-reflection.
>
> I've just noticed that a couple of the objects are floating a bit, and the
> heel of the hand needs to come down, but anyway...
>
> --
>
> Mark Hanford
> http://www.mrhanford.com/povray
>
> [Image]
--
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"Grey Knight" contact{ email "gre### [at] yahoo com" }
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